noise
dead air, droning.
Metroid Prime : Hunters
2007.03.28 at 16:13
ds_metroid_prime_hunters.jpg
  • Look is handled with either the stylus (which I found to be mind-alteringly unuseable but very accurate), or the crosskey. As with any FPS, the analogue input is accurate and the digital isn't. Trying to use the stylus with this game made my hand explode in under a minute, so I got the non-accurate shooting experience. It's a lot like playing Quake with just the keyboard.
    • Large parts of this game will suck ass with digital input. Unfortunately, the only way to switch between digital and analogue is to go all the way back to your ship and toggle buttons. I consider this to be a horrible oversight in the QA department.
  • You fight two bosses - a giant column thing and a giant ball-and-tentacles thing- four times. Each time they're supposedly tougher than the last. You will not survive without learning how to circle-strafe.
  • Dropping into ball mode and dropping bombs like a motherfucker is the best way to defeat most of the hunters.
    • Except the yellow guy - the Impact Hammer kills him dead.
    • This works very, very well with the silver guys and the Epyon wannabe.
  • Like all FPSsen that have a final boss, all previous battles do nothing to prepare you. The game drops copious hints regarding strategy, but it basically boils down to "you die."
  • The "Metroid" parts (puzzle solving, item-hunting, etc) are fun. The scanner thing is neat. Getting the everloving shit kicked out of you while trying to scan and puzzle-solve is neither fun nor neat.
    • Running back to your ship in the time allotted can be a pain in the ass. Not the running and jumping part (it's expected) so much as the "clock keeps running down while the door takes its sweetass time opening" part (BUG! BUG! BUG!!!!).
  • I haven't bothered with multiplayer. Mainly because I have no interest in getting my ass handed to me by people who can actually control the game with the touchscreen.
  • Gameplay/aesthetics-
    • The graphics are fine.
    • The music ranges from unobtrusive to out-of-place. Space Yanni doesn't really fit with the whole Metroid thing.
    • The doors are very, very glitchy. This is tolerable until you're running for your ship after beating a boss.
    • Like most DS games, it's Short. Nitpicking aside, after I got into the groove of MPH, I wanted more - more levels, more boss variety, more items, etc. It's quite fun once you get the hang of the controls, learn the quirks of the door glitches, and accept the lack of boss variety.